…The General Union Interac Branch…


October 1, 2007

Lesson Plans: Numbers

Category: Lesson Plans – Author: admin – 5:59 pm

This site is not only for GUIB (General Union Interac Branch) members. It is for all Interac members that want to contribute and participate in a community dialogue to improve our working situation. For those of us who have taught in elementary schools, a common complaint is that the Interac lesson plans leave a lot to be desired. Anyone who wants to contribute lesson plan ideas is welcome to do so, and anyone can use our ideas without joining the GUIB or registering.
Anyone wanting to submit a lesson plan should simply email the GUIB at:
interac at generalunion.org
you will not be put on a mailing list, recieve any spam and all submissions will be posted anonymously.

Here is our first submission, for lessons Year 1 lesson 3 or 4, or any lesson teaching numbers:

NUMBERS MEMORY GAME
Numbers
PREPARATION:
*get 25 magnets
*and pull out all number cards from 1 to 20
*plus 5 more “邪魔(jama - which means hindrance, nuisance or bother)” cards such as the pizza, salad, cake, candy and sushi cards…

GAMEPLAY
1. The goal is to get points for each team by matching numbers:
1 and 11, 2 and 12, 3 and 13, 4 and 14, 5 and 15, 6 and 16, 7 and 17, 8 and 18, 9 and 19, 10 and 20

2. Usually, each class has eright rows of four or five students. Tell the students that they are teams A,B,C, D, E, F and G. If the classroom doesn’t have chairs, make the students sit in orderly rows so you can keep track of whose turn it is.

3. Mix up all of the cards, 1 thru 20, along with the five cards you picked as 邪魔(jama) cards and use the magnets to put them on the board with the backs of the cards facing the students (this is a memory game if you haven’t figured it out by now).

4. The typical blackboard is just tall enough to put five rows of cards vertically, so put them on the board in a 5 card x 5 pattern.

5. Use letters and numbers to identify the cards (writing A, B, C, D and E to the left of the rows and 1,2,3,4 and 5 above the columns, or vice-versa).

6. Start with row A just to keep it simple, and have the first two students pick one card each, telling that they get one point for one pair (if the first student chooses card A-3 and it is a 7, the second student should hope to find a 17).

7. After team A’s first two students choose their cards, go to the first two students of team B, and so forth.

8. If a student chooses a 邪魔(jama) card, the turn is over (even if it is the first student, go to the next team.)

NOTES ON GAMEPLAY

A. Since the goal of the game is to practice some English, be consistent when you turn the cards over. If you are practicing pronunciaition, make sure to make the class say the name of each number when turning it over. If you are practicing “What number is it? It’s ___”, don’t forget to do that before u turn over the next card.

B. The 邪魔(jama) cards are fun, sometimes students pick them on purpose after they know they are there. Be sure and pick something with pronunciation practice value. “Salad” is good so they can practice NOT saying “salada”. Scream “JAMA SALAD!” or “JAMA CHEEZE!” when you find one of these cards.

C. The total setup and gameplay of this game takes about 20-25 minutes. Just about everyone will get a turn unless you run out of time, rows with four students get more turns, but the game usually goes three rounds so the 5th student in the rows with five usually gets a turn too.

D. Actually putting the cards on the board takes about two minutes (especially if the HRT isnt helping), so that can be kind of boring for the students. Teaching a song earlier in the lesson (especially “Ten little Witches”) is the best thing to do, because you can play the song at half volume while hanging the cards to keep them entertained…..they will sing along while your back is to them.

There ya go.
Leave comments with any additions or questions.

Solidarity.

No Comments »

No comments yet.

RSS feed for comments on this post. | TrackBack URI

Leave a comment

You must be logged in to post a comment.